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It might sound reductive or even eking on offensive, but in his own words, Robert Yang makes " obscenely gay " art games.

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By de, the homosexuality drips off the screen in his most well-known games, played by millions despite being indie, NSFW, and often banned by platforms like Twitch. Whether it's a game about "pleasuring a gay car" or a simulation of gay sexy games police entrapments targeting gay men in public bathrooms but replacing penises with flesh-colored guns in an attempt to circumvent the Twitch banYang's work balances the seriousness of its subject matter with a joyousness of play and humor, never sacrificing depth in the process.

It's a disservice to diminish Yang to a single niche. What makes Yang's work such a testament to the medium as an art form, though, is how he captures the beautiful, honest awkwardness of our naked selves. While mainstream games champion hyper-idealized heternormative power fantasies, Yang reveals how limiting that is by exploring the experiences of those the power fantasies leave out. Through games that are extra as hell, he shows the pride in being loudly visible in spaces that don't make room for you.

I also grew up gay and closeted. When I started coming out in college, I wondered why those two parts of my life were separate. There were so many books, movies, and YouTube compilations of German soap operas to help me make sense of my sexuality my gay sexy games gay soap storyline was in Verbotene Liebe yet there were very few video games about young gay people trying to figure out their shit. Then I realized I could make those mods and games and stories myself; this was paired with the sobering realization that this work would make me basically unemployable in the AAA game industry because it was "too weird.

But I think I'm coming to peace with that. If I'm stuck in the pigeon hole, that means no one else will get crammed into it. I'll hold the door open for everyone after me.

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RY: Haha um I think I don't agree with the premise here Every major internet platform is policing sex and queerness; Steam and Itch. Why should any game journalist or streamer cover us, when the main thing that gets them viewers is Fortnite and regurgitated AAA PR announcements? There's no oxygen left in the room. And that's even if you manage to make and finish a game! Making a game about intimacy is still really difficult and experimental. Game developers have decades of research and resources for how to put a gun in a game, how to make the gun feel accurate and fun to shoot, etc.

But comparatively we have very little history or context for making games about gay cuddling. How would you even do that, what are the patterns and de conventions here?

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Queer creators are on the forefront of researching these de problems, gay sexy games the industry certainly won't invest in it. That bright future of cuddling games is possible only if we support and fund brilliant queer folks like Heather Flowers, Ryan Rose Aceae, Mitch Alexander, Hien Pham -- otherwise, like a lot of creatives ineventually we all just burn out. RY: I'm really against the idea of the "empathy simulator" -- the tech industry's desperate attempt to sell VR heets as a way to experience other peoples' lives.

My games are not, and never will be, "gay simulators" or ways for straight people to know what being gay is like, because a video game alone cannot possibly convey that experience. If this stuff is to have any activist function at all, it's more about a basic level of representation, awareness, and political conversation.

A game can help you identify blind spots or broaden your horizons, but it's still up to you to fill in that gap and do something.

The creator behind the best sex games talks art, intimacy, and gay culture

But honestly, we're still a long way away from that kind of literacy about games. We still have many game industry veterans who think their video games have no politics or ideological assumptions. RY: I like playing with the idea of simulation. In terms of game balance, what's the difference between a 43 percent probability, or a The difference is conceptual. A statistic has politics that reach outside of the game code, like a ghost in the machine.

More games should seek to haunt us. RY: I start with some sort of core idea, and then think about how consent emerges from that. If consent should be negotiated, how do we simulate a negotiation in a game -- should the player try different options at different times to see what the game's submissive agrees to do with you like in my game Hurt Me Plentyor maybe technological consent takes the form of a EULA [End User Agreement -- like those pesky iTunes Terms of Service] that you click through without reading like in Cobra Club.

In my upcoming game Macho Camconsent is a deck gay sexy games cards that you construct, symbolizing the things you are willing to do for money.

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Consent is the foundation of intimacy, consent is what makes sex sexy. Foreplay, seduction, someone begging you for more, marginalized people understanding how society will punish them for their intimacy but bravely defying society anyway -- and consent is also the foundation of games and play, because every game requires willing players. RY: LGBTQ people are often told that we'll be tolerated if we hide our gender and sexuality and bodies behind closed doors. OK, so we did that in sex shops, theaters, clubs, and bars, with these nice big doors.

But nope. The police still raided and shut these places down. This history teaches us not to trust society's false promise of respectable privacy, because they will always change what they mean by public or private. That's why respectability politics is a trap, and that's why public sexuality will always be necessary at Pride.

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Leather queens making out in the street is also what convinces a "normal" monogamous tax-paying gay couple that it's safe enough to hold hands on the sidewalk. Take Twitch: When they ban games, it's a punishment usually reserved for creepy child porn or rape simulator games. So when they also ban my games about consensually spanking a man or consensually showering with another dude, that equivalent treatment sends a message: Twitch is saying that gay men are basically rapists. I don't know about you, but that sounds pretty damn homophobic to me.

We'll never know, because Twitch refuses to explain why they banned my gay games, or what they'd want from me in the future. So my message for the LGBTQ community is this: Don't let tech companies like Twitch wave rainbow flags while pushing homophobic, sexphobic policies. These companies want more control over the internet and our lives, but none of the responsibility or ethical questioning.

It'sso many of us live and work on the internet now. This matters. Don't let them get away with it. RY: In mainstream commercial video games, sex is gay sexy games you fade to black. Sex is a point in time, but just a brief point. My games do something basic: They dedicate actual space and time to sex, and depict sex with duration. You spend time doing sex. Even a teenage sex comedy movie understands that masturbation takes time, and that's where it finds humor.

We don't even have the equivalent of teenage sex comedies in video games. Or look at Fifty Shades of Grey which was some kinda basic erotica, and so many people loved it. Gay sexy games world is so thirsty for thirst, so desirous of desire, and gamers are willing to settle for the 5 minutes of sexual situations allotted in a hour Bioware RPG?

Look at that untapped market, look at that blue ocean. What if, gasp, we just made games that let the sex marinate and breathe? So much of the commercial game industry is ruled by fear. Everyone copies each other to appease scary investors who demand huge unrealistic returns. It's also no accident that the audience for romantic or erotic work is mostly women, and the straight men in charge of the game industry ultimately want to keep video games for the boys.

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Again, fear is powerful. To preserve their world, they must destroy every other world. Sexuality, intimacy, and queerness, can only thrive when we have "a room of our own" AND when we're not locked in that room, you know? For now, I guess I'll fight to preserve that possibility of another world, and wait for a hero. Meet the trans man who sued Trump for the right to serve in the military. Explore Stonewall National Monument's digital makeover and add your own story.

Social Good. Robert Yang makes indie games dripping with sex. Credit: Mashable Composite. Related Video:.

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