First launched in as a Flash game on Newgrounds, the High Tail Hall project has gone through four major versions in the history its development as a result of setbacks and delays throughout the years.
High tail hall
The game currently exists as a public beta and is planned to have a full disk release when it is completed. In the current version of the project, the player's character can explore an island called New Cyana in an unspecified body of water, exploring the nature, ruins, and the in-universe version HTH Studios, all while seeking intercourse with the HTH Studios cast members and natives on the island.
The High Tail Hall project began its existence as a discussion on the Yiffstar messageboards. Crowchildthe creator of Pendragon Entertainment, announced he would be making a flash game akin to The Tail Undergroundseeing as updates to it were sporadic at best. This announcement included a statement that people who wished to be in the game needed to only ask. Both Ian R. Soulfox and Crowchild created their animations independently with overlapping development periods, with High Tail Hall being released after Tail Underground.
Crowchild later confirmed that he used the idea of torch lighting from Tail Underground and incorporated it into his own game. Ian has mentioned that he doesn't mind HTH, and that he enjoys its existence. Crowchild also encourages similar projects, such as Crowjob in Space and The Penthouse.
Some time after the announcement and following a series of prototypes, High Tail Hall Version 1. The game quickly gained exposure on the site and won the Daily Feature award for July Version 1. An archived copy of Version 1.
It was originally hosted on the Pendragon Entertainment website before being moved to a separate web domain to the game's increasing size. Unlike Version 1. Other users who wanted their characters added to the game were given the option of paying a fee for their inclusion. Over the course of a month, the game received several updates that refined the animation of the sex scenes, added Jade Felicity Lanely, and expanded the setting of game to include a second-floor bathroom and a forested area outside of High Tail Hall with a non-functional Stargate.
A hidden scene involving an reptilian male and a female satyr could also be found the forest.
After several weeks of inactivity on hightailhall. Full refunds were given within two to four months to those who commissioned to have their characters be in the game. Additional clarification was given that the side project was not the anticipated High Tail Hall 2. The remake was planned to include an updated art syle, new animation and music, and the addition of voice acting, and was going to be released on FurAffinity and the HTH Studios website .
Two previews of High Tail Hall Classic were released on the same day, which was a screenshot of the redeed bar  and a voice demo animation with Fossil as the voice of Maxwell Moore . The project was dropped in favor of HTH 2 and no new updates were given for twelve years. On October 16,a suprise announcement unveiled an updated version of 1. After a period of testing by their Patreon's Alpha Team, it was released as Version 1.
High Tail Hall has a bar with an outside balcony on the main floor, private rooms, a dance floor downstairs off the ground floor, and a Version 1.
There is also a hidden entryway on the second floor only accessible by clicking one of the hallway lamps, a hidden envelope containing erotic photographs, and the code E1B2. Clicking on a clothes hanger in the storage room takes the player to a hidden room where they can enter the code on an unidentified electronic device.
This triggers a scene that shows three red circles with the s 13, 85, and 27 with each being shown above a different circle. After a period of time in which Crowchild was preoccupied with moving and working, a new incarnation of the High Tail Hall project, titled High Tail Hall 2, was released on March 6, to positive reviews from the furry fandom.
High tail hall is an exploration rpg, currently an exploration meet-n-fuck. game is completely open ended with lots of ways to customize your experience by exploring and learning about your environment thus discovering the variety of ways you can interact with the world around you.
From March to Decemberseveral new characters with numerous new adult character-to-player-to-character interactions had been added to the game's content. According to Crowchild's FurAffinityan update was scheduled for October ofbut it did not occur.
Crowchild resurfaced on February 21st promising an update within three weeks. However, this deadline was missed as well. The project was considered by much of the community to be dead. Tyvara Pantherthe voice actress for Rio Davis and Crowchild's girlfriend, commented on Crowchild's FurAffinitylinking to a blog post made on herwhich answered some questions posed about the status of the project by the community. It was later revealed that the operating system and computer Crowchild used to develop High Tail Hall 2 and HTH Studios Presents: Rio suffered an irreversible crash, erasing all progress that Crowchild made on both of the projects.
This iteration of High Tail Hall dropped version ing from its title, returning to "High Tail Hall" while the original game became referred to as "HTH Classic" within the community. A High Tail Hall Wiki was later created by the Studio on Wikia to document the game's characters, locations, items, and other important information .
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While initially warmly recieved, this version has recieved criticism for the changes in art style, animation quality, bugs, long development period, scope, frequent revisions of character des and scenes, and its subscription-based model. Additions to the initial Flash version of HTH included a real-time day-night cycle, a bird's eye map of the Cyana Archipelago and its numerous locations, and in-game puzzles that have yet to be solved by players.
Crowchild continued to develop the Flash build of the game every year until Octoberwith an average of three scenes per month and occasional updates to the in-game locations. The Flash version was available as an in-browser open beta accessible to users who created an on the Studio's website until it was removed on August 30, when the website underwent heavy restructuring.
After the transfer was complete, HTH Studios announced on September 29 that the Flash version would be re-released as an offline download in response to the continued depreciation of Adobe Flash on most major web browsers . The offline release of the Flash Archive build was completed and released later in July high tail hall full game, with a final iteration titled the "Final Patch" currently being developed with no release date announced.
Although a prototype was experimented with as far back asthe first playable alpha was released on February 17, . The current version build is 0. Unlike the HTH versions, this build is set in a fully navigatable 3D enviornment using ported and reconfigured Lightwave 3D renders from the Flash build. Characters are still presented as 2 dimensional sprites, but with increased detail made possible by the Unity Engine's modernized capabilities. Plans for full views of every character sprite are underway and will be implemented in the future.
Development of this build has become more sporadic after HTH Studios shifted focus to Red Light District as a means of testing out new elements and ironing out bugfixes. High Tail Hall became a popular staple of the furry fandom in the early s and has led to the creation of many fan games and projects inspired by the game's concepts. This is not a complete list of every one of them but those who have gotten ificant attention over the years. Twilight Cavern was a fan created spin-off of the original High Tail Hall made by Jack Salemwhich planned to use High Tail Hall's pre-existing characters and locations alongside new ones created by him.
The first and only version of OpenHTH was 0. Users on the project's forum were encouraged download the latest version of OpenHTH and assist in adding content or enhancing the game, or downloading the base version of HTH 1. Development of OpenHTH was abandoned shortly after the first release for unknown reasons. Early versions of High Tail Hall prior to version 1. On January 27,HTH Studios announced the discontinuation of scene updates and limited the of interactive characters and accessible locations to free members in response to financial difficulties the studio has faced over the years.
The announcement provoked backlash among members, with accusations of HTH Studios and Crowchild being greedy as a result of the increasing of paid content in High Tail Hall over the years. This system was later discontinued in favor of a free version of the HTH Unity build that is scheduled to be released in the future.
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