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New posts. Search forums. Log in. Install the app. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Home Forums Projects Completed Games. Undeniably Sexy: A Thief's Tale. Chad Sexington Veteran. Numerous twists and omnipresent humor [will] make [sure you] will not get bored. For that alone, I would definitely recommend playing this title. Difficult to [not] smile in the face of countless dialogue of rare stupidity that [you'll] read [while] playing. You fumble and bumble your way into one strange situation after another.

Throughout your adventure, you'll come across six other main characters and hunt down six "champions" in search of the "greatest treasure in all the land.

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When you get down to it, the "story" is extremely simple, but the game is much more focused on the hunt for the treasure and what happens to your merry little band along the way. This game focuses on the characters and the situations they find themselves in and the story is simply the backdrop in which the characters are allowed to play. The background noise of "defeating the big baddie and saving the world or die trying" simply provides a foundation in which the story moves along.

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The game is broken down into 3 distinct acts: Act I: No fate but what we make. This act may seem like a string of random events because it is. This act is all about introductions. Act II: A series of unfortunate events.

This is probably the most traditional act in terms of RPG storytelling where you have a defined goal and the group moves from dungeon to dungeon, building upon the first act while setting the up the third. Act III: All good things must come to an end.

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In this act there is a larger focus on open-ended gameplay, forcing players to use what they've learned in the two acts to progress the story so that they can all live happily ever after. This act is all about conclusions.

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Note: This game is extremely linear. There is a world map that is used to depict geography, but you're not allowed to "free-roam. Spoiler History vs. People The people are the ones who color the world of this game where the history is often mentioned in passing through various NPCs.

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That being said, the world of Undeniably Sexy is full of people of many different professions, including: thieves, mages, paladins, blacksmiths, adventurers, scribes, tailors, tinkers, fishermen, alchemists, spice vendors, traveling merchants, priests, inquisitors, arbiters, bounty hunters, fortune tellers, etc.

Core Systems "Magery" is very structured and is a core system of the more fantastical things that people can do in this world. There are 8 Magery Circles each containing 8 Magery Spells for a total of All mages learn the same 64 spells. The spells are learned in batches of 8 as a mage raises their skill in Magery. Each spell requires mana and a specific set of reagents that are consumed after each use and there are 8 reagents in total.

These reagents can be purchase at Magery shops.

Each spell also has a set of "Words of Power" that are spoken as they are cast. For example: The Greater Heal spell requires 11 mana, 1 garlic, 1 ginseng, 1 mandrake root, and 1 spider's silk to cast and its Words of Power are "In Vas Mani.

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This is just one example of the different structured systems found within the world. Again, the world is completely secondary or maybe even tertiary to the situations the characters find themselves in.

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Enjoys telling jokes and stories even if no one cares to listen. Master Thief and Part-Time Assassin If he's not stealing or murdering, he's satisfying his sweet tooth. A food lover. Sexually frustrated.

Values everything holy and spits on everything evil. Wide-eyed, eager to learn, and enjoys making new friends. Master Paladin and Amateur Tamer Problems with sleepwalking. Preferred Weapons: Halberds, Swords, and Maces. Natural leader. Master Mage and Scribe Keeper of much knowledge of the world. Corrupt through and through.

Natural sexual appetite. Easily excited by books. Strange past and most likely of royal lineage.

Very knowledgeable of the evils of the world. It's just not that important and specific ages are never referenced in the game. I leave this bit of information for the player to decide for themselves as they get to know each character through their dialogue and actions.

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As far as I'm concerned, other than Lord Book Master, any one of them can be anywhere between years of age. That game is skill-based as opposed to level-based, like World of Warcraft, and I tried to translate that skill system into this game. Each of the seven main characters has 3 Ultima Skills.

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Each skill has a value that ranges from By performing specific actions, a "skill gain check" will be calculated. The higher the value of the skill, the harder it is to gain. The chance to gain is based on a linear equation. The specific actions that trigger gains can be anything from casting a Magery Spell in or out of battle for Magery to stealing, disarming, hiding, or disguising at any time, anywhere for Stealing. The idea is that whatever actions you take normally in and out of battle can result in skill gains, all through normal play, with very little grinding.

Last edited by a moderator: May 29, Indinera Indie Dev. I probably won't have time to try this, but kudos on creating such a gigantic game. Some of the sexy rpg maker games sure look HUGE. Indinera said:. Click to expand Emergency Patch If you've downloaded a recent version of the game, please re-download the game now. The bug will be fixed as of Version 2. I've encountered a game ending bug due to a missing art asset I thought I didn't need. When the game encounters it, the game will just crash. This will happen when a creature attempts to cast the spell "Word of Death.

Sorry, folks. Edit: This is what I get for making small changes without testing it.

I know you're not supposed to do it, but I thought I had it right. Now I can definitively say that it works because I've just completed it and beat the game. Please make sure you have at least 2. Last edited by a moderator: Dec 5, Kes Veteran. Found a small bug. When One-Eyed Jack comes into the pub and is at the bar, if you try to speak to him from behind it's like he's not there and you end up with the dialogue with the bar tender.

You can only speak to him from the side. Unless I have misunderstood what's supposed to happen, I have also found a more ificant bug. If I've understood correctly, 3 balls of yarn should produce one bolt of cloth. That is how it worked with the wool.