IGN's Sorcery! This guide assumes you win ALL swindlestone games, and that you have a saved game from sorcery one, having spared Flanker, hopefully having a skullcap for TEL. That is, before he was locked out. You have the key to Khare, and he knows the password. Team up with him to get into Khare.
The prison is starting to look boring, so you should escape! If you do not wish to escape, you can wait over night, but do NOT fall asleep the old man will rob you Doing this is an alternate way to receive the "Black Mask" needed for the gAK spell! Play swindlestones and bet on the price of the room of course! Oh well.
Sleep outside the inn like the homeless, broke-as-shit that you are. Examine the wolf and you realise that once the armour is gone, the wolf reverts back to a young girl!
Fall back asleep and wake up refreshed the next day. Open it to find Blimberry! Take all four bottles in the crate and choose the right path.
Being the less than honest traveller, you search as many places as possible before you are found. Left wall for 3 GP, right wall for 1 blimberry potion, nothing under table, key near the door, glue at far door. Buy a silver chain from him, then leave.
Sorcery! by inkle guide and walkthrough
Rest and eat something to recover Stamina and find half a spell line from Moulas. Either kill him with your sword, or cast jig, then search his body for a couple of gold coins and gambling chips. Move onwards, until you reach an intersection. Otherwise, go to the narrow path and meet a farmer with scythes for hands. Defeat it and search the throat for another half of the spell line you found earlier! I bid you portals open wide.
Keep talking to get 3 pebbles for your POP spell. Search the mattresses to get some charcoal. Ignore the horse and enter the house. Look into the trees and fight the bat that you see there. After killing it, go to the front door and cast DOP. Ignore the scuttle and go to the second level. Grab the handrail and hold on till you reach the second level. Go to the bedroom to find a walking cane, and ignore the toilet. Enter the library and stare at the eyes. Look around, then approach the fire. Insert the walking stick found earlier and enter a secret room.
Search the room to learn the ritual of Courga and get a silver badge. Leaving the house, return to the main road. Enter the store that you see, and buy chainmail Gauntlets to increase your attack strength by 1.
Guide to characters, locations, items and encounters
Buy the dust, the Blimberry and everything that you can get. Mystery Poition so far is a waste of money. Go to the carpet shop at the far end, and a man wil start showing you carpets. Investigate the thing that rolls out of the second or third carpet he shows you, to find nose plugs for NIF. Go into his hut to see his paintbrush painting a picture of you.
Map of shamutanti hills
Try to stop it from working, then slash at the canvas. Your painting comes to life, and the artist asks it to take you gold! Destroy your double, then search the room to get paintings of the nobles of Khare. Leave the stall without paying the artist. Go into his hut and cast MAG, and that will protect you from his magic flame!.
Look at the chest the flame is guarding, then take everything from the chest.
Leave the hut and buy a small flame from him using his own Gold. Drink from the fountain if you need to restore stamina, then make a move ASAP at the plaza, or you will lose some gold to young thieves working for Vangorn. Talk to her and ask to buy a rope ladder. Throw up half the money first, then walk away. Bet 4 Gold pieces, then 2.
Move on after winning her gold. Look into, then down the well, then climb down using the handholds. However, after you come to a ledge, you find that there are no more rungs for you to climb down. Tie your brand new rope ladder to the metal rung and climb down. Explore the sewer, ignore the hooded thing you see, and search the wreckage you see further on to find 1 Blimberry potion. A ratbear will appear, kill it and search the rags to get a few Gold Pieces, then leave the sewers the way you came. Accept and go to the bath house.
Swim first to restore stamina, then go sorcery game walkthrough the steam room. Remain quiet inside no matter what, then leave after you have heard the plan to kill the nobles of the city. Once out of the bath house, go to the fair and play the Cabinet of Fortune. The angrier it is, the better the prize. Leave the Cabinet of Fortune and proceed into the fair. Not a bad deal huh? Enter the nearby tent and take the bag of coins from the dwarf, then enter the crowd. Keep going and pick some pockets, then leave the fair and head uphill.
Go left and back to the well, then go left again. Look in the pond and take the gold piece. The fish in the pond will try to stop you, but keep trying until you get it. Sit, talk and drink.
After you take a drink, you realise that he poisoned you, so tell him Vik will not be pleased, then lie and say that you are brothers. Search cupboards to find Poison, bark essence, and search the still warm body to find 8 gold.
Follow the road and ask for directions to get clues, then move on. Go back to the well and go straight. The Meat and Clever Inn is optional, but if you stay there for the night, you may die. Sit at the table with 2 sailors and greet the company. Win and he helps you find the council. Beat him at Swindlestones, then follow him to the council.